Square Enix: Inside the Games Studio |
Alejandro Arque Gallardo & Rachele Doimo |
This seminar provides an insight into the creative design process at Square Enix, the game development studio behind the Final Fantasy franchise. |
In the talk and Q&A session, Alejandro Arque Gallardo and Rachele Doimo will give an overview of the studio as well as an in-depth look at the game production process and the different departmental roles. |
Square Enix Group is a global network of leading development studios and is internationally renowned for it’s many exciting games, including: Final Fantasy, which has sold over 100 million units worldwide; Dragon Quest
, which has sold over 58 million units worldwide; Tomb Raider, which has sold over 35 million units worldwide; and the legendary Space Invaders.
Alejandro Arque Gallardo - Senior Games Designer
I've been working since 2006 as Game Designer in a variety of platforms (console, pc, mobile, facebook), game genres (narrative, 3rd person shooters, racing, puzzles, open world adventure, online shooters, management, sports) and responsibilities. I also have a programmer background that helps me better understand the problems and limits of the programming in videogames. The last projects I worked on was the narrative episodic game series called Life is Strange (Life is Strange 1, Life is strange Before the Storm, Life is Strange 2), which won a couple of BAFTA Games Awards, the Peabody-Facebook Futures of Media Award and The Game Awards' Games for Impact Award amongst other awards.
I was nominated as Best Game designer at the GameDev Heroes Wards of 2019.
Rachele Doimo - Art Director
Video Games Accreditations include:
Art Director – Homefront: The Revolution
Senior Artist – GTA V
Senior Artist – MAX PAYNE 3
Lead Artist – SBK ’10, SBK ’09, SBK ‘08
Lead Environment Artist – MotoGP ‘08
Env. Artist – MotoGP ’07, SBK ’07, SuperBikes Riding Challenge‘06, EvolutionGT2006, S.C.A.R.‘05
Concept & UI Artist– Australian Idol Sing 2006, The X Factor Sing 2005.
Alejandro Arque Gallardo - Senior Games Designer
I've been working since 2006 as Game Designer in a variety of platforms (console, pc, mobile, facebook), game genres (narrative, 3rd person shooters, racing, puzzles, open world adventure, online shooters, management, sports) and responsibilities. I also have a programmer background that helps me better understand the problems and limits of the programming in videogames. The last projects I worked on was the narrative episodic game series called Life is Strange (Life is Strange 1, Life is strange Before the Storm, Life is Strange 2), which won a couple of BAFTA Games Awards, the Peabody-Facebook Futures of Media Award and The Game Awards' Games for Impact Award amongst other awards.
I was nominated as Best Game designer at the GameDev Heroes Wards of 2019.
Rachele Doimo - Art Director
Video Games Accreditations include:
Art Director – Homefront: The Revolution
Senior Artist – GTA V
Senior Artist – MAX PAYNE 3
Lead Artist – SBK ’10, SBK ’09, SBK ‘08
Lead Environment Artist – MotoGP ‘08
Env. Artist – MotoGP ’07, SBK ’07, SuperBikes Riding Challenge‘06, EvolutionGT2006, S.C.A.R.‘05
Concept & UI Artist– Australian Idol Sing 2006, The X Factor Sing 2005.
4h talk
Saturday 21st November 2020
14.00–18.00
Open to all
Saturday 21st November 2020
14.00–18.00
Open to all